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IMS Global Announces Initiative To Establish Digital Badges

IMS Global Learning Consortium, the global leader in education technology interoperability and impact, today announced the formation of the IMS Digital Credentialing Initiative. IMS Digital Credentialing aims to further the adoption, integration and transferability of digital credentials, including badges, within institutions, schools, and corporations. Read More »

ListenUp Audiobooks Teams with OverDrive

ListenUp Audiobooks announced that more than a dozen audiobook titles are now available to public libraries, schools, and institutions of higher education worldwide through OverDrive’s leading book lending platform. ListenUp’s catalog is a premier collection of audiobooks containing a wide variety of genres Read More »

Mimio Introduces Touch Enabled Interactive Projectors;

The enhanced MimioProjector 280 line can fit the needs of any classroom because it now offers educators three options: the conventional non-interactive 280 model, the pen-based interactive 280I model and the touch-enabled 280T model. With touch technology added to the MimioProjector line, schools can now offer students the technology they are so familiar with Read More »

Discovery and Intel Security Release New Cyberethics Module

Discovery Education and Intel Security have released an all-new digital safety module for students ages 8-11 focusing on Cyberethics as part of the Intel® Security Digital Safety Program, a three-year national education initiative designed to teach children to "Think Before You Link" and make safer decisions when using the Internet. Designed to be curriculum aligned, these modules inform students and their families about how to act responsibly online. Read More »

Educational Math Apps Reach One Million Downloadsl

The Math Learning Center’s growing collection of free apps reflects its commitment to inquiry-based learning using effective instructional strategies and practices supported by research. The apps are the product of the organization’s collaboration with Clarity Innovations, a Portland-based strategy and development services firm focused on the K-12 education industry. Read More »

Califone Upgrades PA419 with Bluetooth and NFC

As educators continue to deploy more sophisticated audio-visual technology in the classroom and outside, Califone International LLC, the premier manufacturer of quality audio technology and sound presentation solutions for schools, houses of worship, industry, institutions and presenter uses, has upgraded its portable PA419-02 wireless speaker with new wireless capabilities. Read More »

edWeb.net Partners with Games4Ed

edWeb.net, a professional learning and social network for the education community, is partnering with Games4Ed, a new organization recently established to further the use of games and other immersive learning strategies in schools, to expand and deepen collaboration on game-based learning. Read More »

Blake eLearning Debuts Mathseeds Schools Edition

The team behind the highly successful and effective Reading Eggs early literacy program, which is used by more than 1,000,000 children and 5,000 schools in U.S., is excited to announce the release of Mathseeds for grades K–2 Created specifically for the needs of early math learners in grades K–2, Mathseeds helps children master the core numeracy skills they need to be successful in school and beyond. Read More »

Edsby Selected by Kawartha Pine Ridge for District-wide Deployment

Edsby, an innovative cloud-based education engagement platform that connects K-12 students, teachers and parents using smartphones, tablets and the web, has been selected by Kawartha Pine Ridge District School Board (KPRDSB) for district-wide deployment after a rigorous procurement and evaluation process. Read More »

PBS Kids Launches Its First Online World

PBS KIDS announced the launch of Kart Kingdom, the children's media brand's first-ever online world. Now available at pbskids.org/kartkingdom, Kart Kingdom features a collection of fun, curriculum-based games that help kids ages 6-9 learn systems thinking skills. The game also helps children build collaboration skills as they work together to create gadgets and unlock rewards Read More »