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U.S. Launch of "Miao Mi"; New On Demand Video Subscription

Nearly one-fifth of the world's population speaks Mandarin. Now U.S. parents can give their young children a head start learning this rapidly growing language through the "Miao Mi" channel on Amazon Channels. Designed for preschoolers aged 3-6, "Miao Mi" is a Mandarin edutainment channel that features award-winning shows enjoyed by millions of kids across Asia. Read More »

West's Education Group Obtains xPress Roster API Certification

The Access 4 Learning (A4L) Community, made up of thousands of schools, regional, state, and government education agencies and marketplace providers across the globe, is pleased to present its first xPress Roster API Certification to West Corporation and its Education group, best known for its SchoolMessenger solutions for school communications and community engagement. Read More »

Achieve3000 Joins the Microsoft Education Program

Achieve3000 announced that it is the first partner to join Microsoft's Education GTM program. The company has become an Associate Microsoft Education Partner; its differentiated literacy solutions are now integrated with Azure, the open, flexible, enterprise-grade cloud computing service from Microsoft and are listed on the Azure Marketplace online store. Read More »

ADA Compliance Contributes to eSchoolView's Growth

eSchoolView has launched more than 20 K-12 school websites within the past month and another dozen are in the beta testing stage. The website and education software developer shows continued growth as the first quarter of 2017 presses forward. The company has been listed on the Inc. 5000 list of fastest growing U.S. privately held companies for three consecutive years. Read More »

EBSCO Continues to Expand E-book Options for Libraries

Libraries looking to build their e-book collection can rely on EBSCO eBooks™ from EBSCO Information Services (EBSCO) to provide the most e-book options and the best integrated platform user experience possible. EBSCO has continued its commitment to libraries to continually grow their selection of best-selling, front list and award winning e-book titles Read More »

Makeblock Introduces Neuron To Teache Gadget-Building

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littleBits' Game-Based Code Kit

littleBits, the technology startup that makes it easy and fun to invent with electronics, announces today the next addition to its education portfolio -- the littleBits Code Kit. The concept is simple: Build games. Learn to code. Students will learn the foundations of coding & engineering by building hands-on games with electronic building blocks and coding them using block programming based on Google’s Blockly on the littleBits Code Kit app. Read More »

zSpace Names Utica Community Schools a Center of Excellence for AR/VR

Utica Community Schools (UCS) has been named a Center of Excellence for its innovation and leadership in providing students with lifelike learning experiences through the use of augmented reality (AR) and virtual reality (VR) in classrooms by zSpace, Inc., a Silicon Valley education company. Read More »

CatchOn Launches First Edtech Accountability Platform

Addressing the education app “sprawl” occurring in school systems, CatchOn launched a public beta of the first accountability platform for classroom technology today at SXSWedu. The platform delivers data-driven evidence about which apps are being used, how often they’re being used and where they’re being used. Early adopters have already tapped into CatchOn to inform decisions about technology investment and implementation. Read More »

Dremel Partners with Project Lead The Way

Dremel, the manufacturer of tools for life and learning, partners with Project Lead The Way (PLTW) to engage students in real-life, hands-on learning experiences. The goal of this partnership is to provide avenues for students and teachers to explore the invaluable connection between classroom learning and how it applies to career aspirations. Read More »