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West and Education Funding Partners To Offer adNet Tool

West and Education Funding Partners (EFP) today announced a partnership that will give West's SchoolMessenger Presence website customers a turnkey funding solution through EFP adNet. The tool programmatically serves digital advertising which is seamlessly displayed on school district and school websites. Read More »

America's Navy and Discovery Education Offer STEM Virtual Field Trip

America's Navy and Discovery Education have joined forces to expand access for high school students interested in cutting-edge, real-world applications of science, technology, engineering, and math (STEM) in the 21st century with a first ever, Virtual Field Trip - Navy's Elite STEM Workforce: Aboard the USS Nimitz. Read More »

itslearning's Newest User Interface and Onboarding Updates

itslearning is updating its user interface and onboarding processes to ensure that K-12 teachers and students will find using the system easier than ever. Teachers will be better able to manage their content and resources regardless of whether the material is stored within or outside of the LMS. New features provide "to-do" guidance for students so that they feel supported in their learning. Read More »

World Book Launches At-Home Learning Product

World Book, Inc. announced the launch of World Book WOW, where kids ages 8 through 13 go for fun learning, reading, and homework support. OW (World of Wisdom) is a child's individualized virtual play and learning space. Three main sections—Homework, Games, eBooks—deliver kids to study and research boosters and tools, games that provide real fun and learning, and an exclusive collection of eBooks about topics that kids love/\... Read More »

Kahoot! Launches Kahoot! Studio Learning Games

Kahoot!, the game-based learning platform aunched Kahoot! Studio, a new unit that will offer a library of ready-to-play, curriculum-aligned, and high-quality original Kahoot! game collections. The games will be offered primarily to K-12 teachers and students. Original kahoot games will also be created for "edutainment" for the general public. Read More »

Kids Discover Announces Single Sign-On Capability

Kids Discover, a leading provider of vibrant and engaging science and social studies curriculum, is thrilled to announce that its products are now compatible with single sign-on through both Google Classroom and Clever. Students will now only require one password to access Kids Discover content-the same password they already use for the rest of their classroom programs. Read More »

Kajeet® Partners with All Four Major U.S. Wireless Carriers

Kajeet®, the industry leader for safe, mobile student Internet connectivity, announces today the expansion of its partnerships to connect students on all four major U.S. 4G LTE wireless networks. Doubling the networks school districts can choose to connect students – from two to four wireless carriers – Read More »

TLC Releases Updates to the CARL

The Library Corporation has announced the availability of their latest round of development for the CARL product line with the release of CARL•X™ v9.5.1, CARL•Connect v1.4.3, CARL•Connect Discovery v3.3, and CARL APIs v1.9. TLC continues to build and improve upon its full featured API offerings as part of the core CARL product line. Read More »

Lexia Research Team Collaborates with Tufts Researcher

To help educators better evaluate whether a digital tool will support best instructional practices, Lexia Learning's research team, in collaboration with the Program Director at the Center for Reading and Language Research lab at Tufts University, authored a chapter for a newly published textbook on educational technology. Read More »

Students Safely View Eclipse via Mixed Reality from zSpace

students in Melissa Aspinwall's Gifted and Talented Classes at Taylors Creek Elementary in Hinesville, Georgia, used zSpace to learn about solar eclipses and how they happen days in advance of the actual event. They could watch how the moon moves slowly in front of the sun and then away again, repeating the event as many times as they wished - unlike yesterday's less than three-minute event. Read More »