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New Edsby Analytics

To enable new levels of insight for K-12 teachers and administrators, Edsby introduces breakthrough learning analytics capabilities at ISTE 2016. The new analytics enable educators to identify at-risk students and find trends in achievement data in real-time across an individual class, school, group of schools or whole school district, depending on the user’s role. Read More »

Impero Keyword Library Addresses Online Safety

In an effort to protect students in this always-on and connected world, Impero Software, the leading remote monitoring and management software provider, has updated its keyword libraries to include a more comprehensive list of U.S. specific terms related to bullying, self-harm, radicalization and more, in order to alert educators so they can help students before a tragedy occurs. Read More »

Refreshed ISTE Standards for Students

Today at ISTE 2016, the refreshed ISTE Standards for Students were unveiled. These aspirational, student- andexpert-inspired standards are designed to guide learners who live, work and play in a technology-infused world. More than 2,700 people from 52 countries participated in their creation, including nearly 300 students—perhaps the most innovative aspect of the development of the 2016 student standards. Read More »

More Students Reading on OverDrive Digital Platform

A record number of K-12 students are reading digital books using the OverDrive digital platform for schools. In the 2015-2016 school year, approximately six million students had access to eBooks and audiobooks and the number of digital books borrowed in OverDrive-powered schools increased nearly 60 percent. Read More »

PD Learning Network and Dremel Partner on PD Badges for 3D Printing

PD Learning Network (PDLN) announces a partnership with Dremel to provide badge certified K-12 teacher professional development for the Dremel Idea Builder printer. Access to a PDLN badge certification training course accompanies the purchase of every Dremel Idea Builder 3D40-EDU kit. Read More »

Pearson Collaborates with Google on VR

Pearson is collaborating with Google to bring the next generation of interactive, 360o learning content to students around the world, allowing them to travel to the places they learn about in school from Mars to the Great Barrier Reef. Pearson is developing its first set of Google Expeditions, an immersive experience that allows teachers to take their classes on virtual field trips, available for back-to-school 2016. Read More »

TES and Google To Help Teachers Create and Share VR Lessons

Tes.com, home to the world’s largest network of educators, and Google for Education are working together to help teachers create and share lessons worldwide. Announced at the 2016 ISTE conference, the collaboration will make it easier for teachers to access and share digital resources, and create lessons to accompany virtual reality field trips using Google Expeditions. Read More »

Touchjet Unveils Two Smart Projectors

Touchjet, the first company to create touch technology with a standalone Android operating system, introduces two smart touch projectors, Pond and Wave to the education market. The announcement marks the official debut of these products, which support small-group collaboration and whole-class interactive learning, in the education space. Read More »

Tynker Expands K-12 Computer Science Curriculum

Tynker announced a new curriculum for schools across the U.S. and Canada. The new 2016 curriculum adds 3 new JavaScript courses, 12 STEM programming courses, and a course on drone programming in partnership with Parrot, one of the world’s leading civil drone companies. Read More »

Workbench Partners with SparkFun for Online Community

Workbench has partnered with SparkFun Education to create the online community, "InventorSpace," which combine SparkFun's curriculum with its circuit boards, robotics components, and other materials to bring engaging supplemental content to teachers and students. To view SparkFun's online community, go to invent.sparkfun.com. Read More »