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ISTE Celebrates Digital Citizenship Week

As part of an ongoing initiative to ensure that all students, parents and teachers are prepared to navigate and succeed in our evolving digital world, the International Society for Technology in Education (ISTE®) today released a new white paper, Building and Keeping a Positive Digital Identity: A Positive Approach for Educators, Students and Parents. Read More »

Cannybots Partners with KIPP on Technical Education

Cannybots, the programmable smart toy robots that can be controlled from a smartphone or tablet, and that get kids excited about robotics, today announced a partnership with KIPP schools in the United States. The partnership will help KIPP enhance their digital curriculum with the introduction of Cannybots into the classrooms. Cannybots will donate approximately one kit per every 100 kits sold. Read More »

Powered by EDUonGo, Ucodemy Launches Itch

Powered by EDUonGo, Ucodemy used EDUonGo’s LTI feature to combine Scratch, a popular visual programming language, with their learning management system. In addition to providing the same free activities found at, such as interactive stories, games and animations, Itch also integrates ready-to-go lessons inside the Scratch user interface. Teachers also have the option of creating their own coding courses. Read More »

Sunburst Digital Partners with Speakaboos

Sunburst announced Speakaboos for School, a new initiative bringing the award-winning digital reading motivation platform to elementary schools. The Speakaboos platform motivates children of all reading levels, helping them become self-confident, independent readers through a library categorized by children's interests and featuring engaging stories that leverage interactive technology and active learning Read More »

Tobii Dynavox Launches New Software

Tobii Dynavox has created a new software version of their popular Accessible Literacy Learning (ALL™) reading program. This evidence-based reading program is designed specifically to teach those individuals who require AAC and have complex communication needs and physical access challenges, to learn how to read. Read More »

LearnBop Releases Full Bank of New Technology Enhanced Items

LearnBop®, an exclusive partner of Fuel Education, announces the release of a large bank of more than 2,000 Technology Enhanced Items (TEI) and full math content for grades K-12. With these new features, schools and districts can use LearnBop to engage more students with rigorous, dynamic math problems, better prepare them for state tests, and improve learning gains by helping them close prerequisite skill gaps. Read More »

OverDrive's Global eBook Catalog for Schools Continues Growth

OverDrive announced that more than 54,000 new eBook and audiobook titles have been added to their school catalog in 2015. Supplementing an industry-leading assortment of more than 2 million digital titles from 5,000 publishers, OverDrive continues to grow its curriculum-aligned digital resources for students and teachers to access in the classroom, at home or anywhere. Read More »

Beeline Reader Streamlines Online Reading

Start-up Beeline Reader makes online reading faster and easier by using a color gradient that guides readers' eyes from the end of one line to the beginning of the next. Tested with students in both general education and Special Education populations, the product consistently shows readers using Beeline dramatically outperform peers in reading fluency assessments. Read More »

Nonprofit Releases Kinesthetic-based Educational Games

Staying true to its mission, GameDesk has released two new and novel interactive gaming titles for education for the IOS, Android, and Leap Controller/PC platforms. GeoMoto and Pangean are embodied learning experiences allowing players to learn through direction and movement creating geographic features by pulling, smashing and grinding tectonic plates and moving entire continents. Read More »

Califone Releases Headsets for Immersive Gaming

Califone International, LLC announces the release of two gaming headset models designed for an immersive educational-gaming experience. The GH507 Gaming Headset and the GH131 Gaming Headset feature surround sound and microphone-enabled chat features to support team video game play. Read More »