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Tobii Dynavox Launches New Software

Tobii Dynavox has created a new software version of their popular Accessible Literacy Learning (ALL™) reading program. This evidence-based reading program is designed specifically to teach those individuals who require AAC and have complex communication needs and physical access challenges, to learn how to read. Read More »

LearnBop Releases Full Bank of New Technology Enhanced Items

LearnBop®, an exclusive partner of Fuel Education, announces the release of a large bank of more than 2,000 Technology Enhanced Items (TEI) and full math content for grades K-12. With these new features, schools and districts can use LearnBop to engage more students with rigorous, dynamic math problems, better prepare them for state tests, and improve learning gains by helping them close prerequisite skill gaps. Read More »

OverDrive's Global eBook Catalog for Schools Continues Growth

OverDrive announced that more than 54,000 new eBook and audiobook titles have been added to their school catalog in 2015. Supplementing an industry-leading assortment of more than 2 million digital titles from 5,000 publishers, OverDrive continues to grow its curriculum-aligned digital resources for students and teachers to access in the classroom, at home or anywhere. Read More »

Beeline Reader Streamlines Online Reading

Start-up Beeline Reader makes online reading faster and easier by using a color gradient that guides readers' eyes from the end of one line to the beginning of the next. Tested with students in both general education and Special Education populations, the product consistently shows readers using Beeline dramatically outperform peers in reading fluency assessments. Read More »

Nonprofit Releases Kinesthetic-based Educational Games

Staying true to its mission, GameDesk has released two new and novel interactive gaming titles for education for the IOS, Android, and Leap Controller/PC platforms. GeoMoto and Pangean are embodied learning experiences allowing players to learn through direction and movement creating geographic features by pulling, smashing and grinding tectonic plates and moving entire continents. Read More »

Califone Releases Headsets for Immersive Gaming

Califone International, LLC announces the release of two gaming headset models designed for an immersive educational-gaming experience. The GH507 Gaming Headset and the GH131 Gaming Headset feature surround sound and microphone-enabled chat features to support team video game play. Read More »

Tuva Releases Tuva Premium To Teach Data Literacy

Tuva - a data literacy platform where teachers use interactive, visual graphing tools and curated datasets to teach problem solving, modeling, evidence-based thinking and other essential skills - has launched Tuva Premium to give educators hundreds of curated datasets from authentic primary sources. Read More »

The Virtual High School Collaborates with Landmark School

The Virtual High School (VHS, Inc.), a non-profit empowering schools with the industry's best online learning programs, has partnered with Landmark School, a leader in developing strategies for students to develop effective study skills, to create an online version of Landmark's in-person Study Skills+ course. Read More »

The Language Express Receives Nsf SBIR Phase I Award

The Language Express has been awarded a grant from the National Science Foundation’s Small Business Innovation Research (SBIR) program. The Phase I SBIR award will help fund development of digital content to help educate and prepare young adults for their future in the workforce and everyday life. Read More »

Wonder Workshop Debuts New Robotics Coding Language

Wonder Workshop launched ‘Wonder’, a coding language designed uniquely for kids, available through the same-named Wonder app for iOS. Designed to code the way we think, Wonder is used with the award-winning real robots, Dash and Dot, making robotics a delightful experience for every child Read More »