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CatchOn Debuts iOS Solution

CatchOn is introducing its proprietary iOS solution, which provides the first-ever visibility into native app usage. CatchOn is now the only all-inclusive tool that provides real-time evidence to help administrators hone their classroom technology without interrupting teaching and learning. Read More »

CDW-G Researchws the IoT

To take a closer look at how education is approaching the Internet of Things (IoT), CDW-G surveyed 300 top K-12 decision-makers, IT professionals and administrators. Released today at ISTE, CDW-G’s “Safety and Savings: IoT Opportunities in K-12” infographic below explores schools’ and districts’ progress around IoT adoption, benefits they have seen so far and their future goals for IoT transformation Read More »

Kahoot! Previews Mobile App

Kahoot!, the game-based learning platform, previewed its new mobile app at ISTE 2017. The new app, designed for iOS and Android, brings the magic of game-based learning outside the classroom: teachers can send after-class challenges to students as homework, and learners can continue playing for revision and fun wherever they are. Read More »

Learning.com's New Digital Literacy Assessments

Learning.com launched Digital Literacy Assessments for fifth and eighth graders, a dynamic new set of tools to measure students' proficiency with digital devices, aligned to the 2016 ISTE Standards for Students. This easy-to-use, high-quality assessment tool allows educators to pinpoint and close critical gaps in students' digital literacy skills. Read More »

Lightspeed Systems Releases SmartPlay

Lightspeed Systems unveiled Smart Play, an innovative new tool to ease safe video streaming in K-12 schools. Backed by a video database of 26 million videos and counting, this groundbreaking feature opens educationally valuable videos to students while protecting them from explicit and graphic content. Read More »

Pai Technology's Coding Robot

Pai Technology, providers of engaging STEAM products using augmented reality for PreK-6 classrooms, announced at the International Society of Technology in Education (ISTE) Conference the debut of Augie, a robot that pairs coding with augmented reality. Augie gives students the opportunity to learn code through constructive, hands-on classroom play. Read More »

SchoolDude Launches Help Desk

SchoolDude by Dude Solutions, the leading cloud-based provider of operations management solutions, today launched Help Desk, a new and innovative IT help desk management solution that simplifies the entire help desk process for K-12 and Higher Education institutions. SchoolDude made this announcement at the International Society for Technology in Education (ISTE) 2017 Conference & Expo Read More »

SMART's New Education Displays & Software

SMART Technologies, a leading provider of collaboration solutions, has developed a connected classroom suite incorporating displays and software that improve both learning experience and educational outcomes through a choice of technology options. Research shows that the combination of best practices in pedagogy with technology enhance outcomes. As a result, SMART developed fit-for-purpose technology which accommodates a variety of pedagogies, teaching styles, and learning needs. Read More »

zSpace Grows CTE Offerings

Silicon Valley-based mixed reality education provider, zSpace, today announced new additions to CTE applications on its platform, with automotive training courses from Shenzhen GTA Education Tech Ltd., a leader in smart education solutions in China. Read More »

Smoothwall's Cloud Filtering for Chrome

Smoothwall announces a new cloud-based, remote filtering tool for the Chrome browser. Cloud Filter for Chrome enables districts to provide a customizable level of URL filtering on devices using the Chrome browsers when those devices are off-site and no longer connected to the school network. Providing a seamless experience, devices will switch automatically from on-premises filtering to cloud-based filtering once students leave the network. Read More »