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CatchOn Debuts iOS Solution

CatchOn is introducing its proprietary iOS solution, which provides the first-ever visibility into native app usage. CatchOn is now the only all-inclusive tool that provides real-time evidence to help administrators hone their classroom technology without interrupting teaching and learning. Read More »

CDW-G Researchws the IoT

To take a closer look at how education is approaching the Internet of Things (IoT), CDW-G surveyed 300 top K-12 decision-makers, IT professionals and administrators. Released today at ISTE, CDW-G’s “Safety and Savings: IoT Opportunities in K-12” infographic below explores schools’ and districts’ progress around IoT adoption, benefits they have seen so far and their future goals for IoT transformation Read More »

Kahoot! Previews Mobile App

Kahoot!, the game-based learning platform, previewed its new mobile app at ISTE 2017. The new app, designed for iOS and Android, brings the magic of game-based learning outside the classroom: teachers can send after-class challenges to students as homework, and learners can continue playing for revision and fun wherever they are. Read More »'s New Digital Literacy Assessments launched Digital Literacy Assessments for fifth and eighth graders, a dynamic new set of tools to measure students' proficiency with digital devices, aligned to the 2016 ISTE Standards for Students. This easy-to-use, high-quality assessment tool allows educators to pinpoint and close critical gaps in students' digital literacy skills. Read More »

Lightspeed Systems Releases SmartPlay

Lightspeed Systems unveiled Smart Play, an innovative new tool to ease safe video streaming in K-12 schools. Backed by a video database of 26 million videos and counting, this groundbreaking feature opens educationally valuable videos to students while protecting them from explicit and graphic content. Read More »

Pai Technology's Coding Robot

Pai Technology, providers of engaging STEAM products using augmented reality for PreK-6 classrooms, announced at the International Society of Technology in Education (ISTE) Conference the debut of Augie, a robot that pairs coding with augmented reality. Augie gives students the opportunity to learn code through constructive, hands-on classroom play. Read More »

SchoolDude Launches Help Desk

SchoolDude by Dude Solutions, the leading cloud-based provider of operations management solutions, today launched Help Desk, a new and innovative IT help desk management solution that simplifies the entire help desk process for K-12 and Higher Education institutions. SchoolDude made this announcement at the International Society for Technology in Education (ISTE) 2017 Conference & Expo Read More »

SMART's New Education Displays & Software

SMART Technologies, a leading provider of collaboration solutions, has developed a connected classroom suite incorporating displays and software that improve both learning experience and educational outcomes through a choice of technology options. Research shows that the combination of best practices in pedagogy with technology enhance outcomes. As a result, SMART developed fit-for-purpose technology which accommodates a variety of pedagogies, teaching styles, and learning needs. Read More »

zSpace Grows CTE Offerings

Silicon Valley-based mixed reality education provider, zSpace, today announced new additions to CTE applications on its platform, with automotive training courses from Shenzhen GTA Education Tech Ltd., a leader in smart education solutions in China. Read More »

Smoothwall's Cloud Filtering for Chrome

Smoothwall announces a new cloud-based, remote filtering tool for the Chrome browser. Cloud Filter for Chrome enables districts to provide a customizable level of URL filtering on devices using the Chrome browsers when those devices are off-site and no longer connected to the school network. Providing a seamless experience, devices will switch automatically from on-premises filtering to cloud-based filtering once students leave the network. Read More »